Welcome to Arvelas, an imaginary world created by the mind of S.C. Eston and all those willing to walk its roads. For more than 33 years, a wide cast of players have role-played different characthers and heroes, expanding Arvelas' boundaries and in some cases becoming legends.
Arvelas combines lore, rules and elements from a wide amalgame of games and stories, often based on players' preferences, into a single world of boundless possibilities.
If you dare, pack your travelling bag and join us in exploring Arvelas. You can do so by browsing this website or reading some of the available stories.
by S.C. Eston
by S.C. Eston
"An exceptional story. Eston knows how to tell a tale."
- Allan Hudson, Author
"In this setting, S.C. Eston has pulled out all the stops..."
- Stephen Ray, Reader
Somewhere in Arvelas: Kryma
It is said that once, long ago, the realm of Kryma was beautiful, with green lush valleys spanning between high rocky peaks. Then, it was cursed and covered in ice and snow. Not many creatures can abide the eternal cold of Kryma. The origins and cause of the curse are unknown, but the true colours of Kryma have not been seen in over two thousand years.
Regroups hydras and hydrakins. Hydras are powerful creatures with multiple heads and large wings. They are one of the Ancients, having prospered during the third age.
Although the hydras are the nemesis of dragons, both creatures have many similarities. Like the dragons, each hydra is unique and linked to a force of the world, be it an element, a metal or other.
Gothis is a place that is often believed to be more a myth than a reality.
Made of high mountains and columns, Gothis is almost unreachable by land. This is the realm of sky and clouds, floating towers, inhabited by winged elves, griffins, fynx and pegasi. Elder elves are said to migrate to Gothis, where they will live their last days.