Traps: Small

The character can attempt to set or neutralize traps of small size. This includes triggered darts and arrows, rings, mechanisms on chests, desks and other containers. Often, poisons or toxins are involved (and if that is the case, then the character must have the knowledge to manipulate these substances).

When the presence of a trap is known, the character can try to remove or defuse it (even if he does not have the expertise to create such a trap). Complex traps may have more than one mechanism, each of which must be diffused for the trap to be completely disarmed. A failure with a natural 20 results in the trap being triggered.


Agility: 8
Required CompetencyToxicology