Guides

Guides

This section serves as a quick reference for running a role-playing campaign in the world of Arvelas. Experienced players will find familiar concepts here, but all mechanics are tailored specifically for this setting.

The rules were originally inspired by classic tabletop systems but have evolved over decades of play to fit Arvelas's unique world.

The guides are organized by system, with each section covering a specific aspect of the game. If you encounter a term you don't recognize, you can always check the glossary, perform a search, or consult the encyclopedia.

For now, the focus is on two main guides:

Within Arvelas, the term Game Master (GM) is used to describe the player who runs the game, while the Storyteller's Guide provides them with extra guidance and tools to craft engaging adventures.

Additional guides will be added over time to expand on items, spells, creatures, and deeper lore.

The Adventurer's Guide

  1. Character Creation
  2. System: Progression and leveling
  3. System: Traits
  4. System: Competencies
  5. System: Magic
  6. System: Equipment
  7. System: Crafting
  8. System: Reputation
  9. System: Combat
  10. System: Rolls
  11. System: Conditions
  12. Glossary
  13. Dungeon Master Notes

The Storyteller's Guide

  1. Dungeon Master Notes
  2. Campaign: Session Zero
  3. Campaign: Dungeon
  4. Campaign: Standalone
  5. Critical Hit (Table)
  6. Critical Spell Hit (Table)
  7. Items Creation: Equipment (Stats and bonuses)
  8. Items Creation: Materials