Critical Hit
A critical hit occurs when a natural 20 is rolled on an attack roll (AR), or when the roll falls within the critical hit range. The chance to obtain a critical hit may increase with a character’s WIS (Wisdom).
When a critical hit occurs, the Game Master (GM) consults the critical hit table below to determine the additional effects of the attack. The table is usually kept by the GM, while the player performs the roll.
| Roll d20 | Result |
|---|---|
| 1 | Recovery: After unleashing a powerful strike, the attacker stumbles but still deals Damage x2. |
| 2 | Shattering Blow: Damage x2, and the target suffers a -10 penalty on its next attacks. |
| 3 | Perfect Strike: Damage x2 at maximum damage. |
| 4 | Staggering Hit: Damage x2, and the target is slowed for 4 rounds (speed halved). |
| 5 | Brutal Attack: Damage x3. |
| 6 | Exploit Opening: Damage x2, and the attacker gains 1 extra attack against the target at the beginning of the next round (before other attacks). |
| 7 | Driving Assault: Damage x2, and the target is pushed back 10 feet in any available direction. |
| 8 | Cleaving Hit: Damage x2, plus 1 extra attack on another target within reach. |
| 9 | Momentum Surge: Damage x2, plus 1 extra action this round immediately. |
| 10 | Armor Breaker: Damage x2, and the target’s Armor Class is reduced by 10 for the remainder of the fight. |
| 11 | Overwhelming Force: Damage x2, and the target falls prone for 1 round. |
| 12 | Rending Wound: Damage x2, plus bleeding for 2 rounds (normal damage). |
| 13 | Savage Blow: Damage x3. |
| 14 | Disarming Strike: Damage x2, and the target drops a weapon or item. |
| 15 | Tactical Advantage: Damage x2, and the attacker may reposition freely without penalty. |
| 16 | Stunning Blow: Damage x3, and the target is stunned for 4 rounds. |
| 17 | Executioner’s Blow: If the target has less than 50% HP, deal maximum damage (Damage x2). |
| 18 | Terrifying Display: Damage x3, and all creatures witnessing the attack must succeed on a WIL check or flee for 1 round. |
| 19 | Heroic Attack: Damage x3, and allies gain +10 to AR on their next attacks. |
| 20 | Legendary Strike: Damage x4, plus 1 extra attack. |
