Ryelon

Name:Ryelon
Player:John Cotter
Hidden Notes:
Origin:Tilia
Race:Half-elves, grey
Birth Date:
Description:Age 26 Brecon Rogue, Robin Hood like, but likes being paid (think Han Solo) Human/Elf (no real elf qualities show, looks very human) As far as he knows his mom is dead Weapons: short sword, dagger, throwing knives His dad has disappeared Lewyn worked under his father No significant other Doesn’t really know what his father did, but often go away for longer periods.Went away and hasn’t returned. Charismatic, would rather talk his way out of an issue or use it as an opportunity to gain an upper hand.
Level:10
XP:470
Aura:+5

Traits (XU: 8)

11Intelligence (+1 Magic Dmg/2 Int; +1 CR/6 Int)9Strength (+1 dmg/2 Str;+1 AR/6 Str)
10Will (+1 Crit spell/6 Wil; +1 Spd Cast/8 Wil)14Agility +5 (+1 Evas/4 Agi; +1 AR/6 Agi; +1 Spd Att/8 Agi)
12Wisdom (+1 Evas/4 Wis; +1 Crit attack/6 Wis)10Endurance (+2 HP/End; +1 SP/2 End)
3Mana (+2 MP/Man; +1 SP/2 Man; +1 CR/6 Man)14Charisma (+1 loyal follower/6 Cha)

Combat

Weapons

ItemARSpeedDmgsNotes
Iron Dagger818Dmg 4
Venom Dagger +18- 9Earth (Terrestris), Dmg 9, Spd +2, END or +4 extra earth/poison dmg
Paralyzing Knife +18- 6Air (Aeros), Dmg 6, Paralysis for 1-4 rounds
Throwing Knife (x4)8- 8Dmg 8

Techniques (x11)

AbilitySPNotes
Backstab1Req: Weapons: 1-Handed | Dmg x3
Dodge1Evasion +10, Evade att from 1 opponent
Evasive Roll2Flank or flee
First Blood2Req: Weapons: 1-Handed | Initiative 1 + weapon spd
Lacerate2Req: Weapons: 1-Handed | 50% dmg for 3 rounds
Rush2d12 for initiative
Stance: Evade-Evasion +5, SP -25%
Tension1Dmg x2 next rnd
Twin Strikes1Req: Ambidexterity | Extra dmg (2nd weapon)

Spells (x20)

N/A

Gear

 Head
[ Beret ]
 
Hands and Wrists
[ Leather Gloves ]
Body
[ Studded Leather Vest ]
Neck
[ - ]
Hand 1
[ Venom Dagger +1 ]
Back
[ Cloak of the Defender ]
Hand 2
[ Iron Dagger ]
Ring 1
[ - ]
Talisman
[ - ]
Ring 2
[ - ]
 Legs and Feet
[ Leather Boots ]
 

Armours

ItemNotes
Studded Leather VestHP +9
BeretHP +6
Leather BootsHP +2
Leather GlovesEvasion +1

Money

Copper Pieces: 40Silver Coins: 20Gold Pieces: 10Platinum Pieces: 0

Items

ItemNotes
Cloak of the DefenderHP +10, Aura +5, Unknown element, unknown magic level

Talents (XU: 0)

AbilityNotes
Ambidexterity# attacks +1, Extra attack half dmg
Ambidexterity: ExpertReq: Ambidexterity | # attacks +1, No penalty
Danger SenseSurprise +2, Feels danger
Evasion: ImprovedEvasion +5

Skills (XU: 2)

AbilityNotes
Armours: Light[ ]
Weapons: 1-Handed[ ]
Weapons: Projectiles[ ]

Abilities (XU: 4)

AbilityNotes
Camouflage[ WIL +0 ]
Climbing[ AGI +0 ]
Detect Lies[ WIS +0 ]
Detect Noise[ WIS +0 ] +1 surprise per 2 expertise
Detect Traps[ WIS +0 ]
Gaming[ CHA +0 ]
Meditation[ WIL +0 ]
Mount Riding[ WIS +0 ]
Pick Locks[ AGI +5 ]
Pickpocketing[ AGI +0 ]
Sneak[ AGI +0 ]
Trade and barter[ CHA +0 ]
Traps: Large[ AGI +0 ]
Traps: Small[ AGI +0 ] Req: Toxicology
Traveller's Sleep[ WIL +0 ]
Tumbling[ AGI +0 ] Improve evasion
Ventriloquism[ CHA +0 ]

Lore (XU: 2)

AbilityNotes
Etiquette[ INT +0 ]
Folklore[ INT +0 ]
History: Cities[ INT +0 ]
History: World[ INT +0 ]
Knowledge: Artifacts[ INT +0 ] Identify some magical items
Knowledge: Laws[ INT +0 ]
Knowledge: Magical Properties[ INT +0 ]
Knowledge: Numbers[ INT +0 ]
Language: Common[ INT +0 ]
Philosophy[ INT +0 ]

Reputations

N/A

Adjustments

+1 Endurance: (03. The Abandoned Temple - Exceptional roll in critical situation.)
+2 Attack Roll: (Agility)
+1 Attack Roll: (Strength)
+1 Casting Roll: (Intelligence)
+4 Health Points: (01. The Star Symbol - Level 6->7)
+18 Health Points: (Endurance)
+25 Health Points: (Starting level = 6 / Level 1->6)
+6 Health Points: (04. The Temple's Courtyard - Level 8->9)
+7 Health Points: (04. The Temple's Courtyard - Level 9->10)
+10 Health Points: (Slot: Back - Cloak of the Defender )
+3 Health Points: (Slot: Legs and Feet - Leather Boots )
+8 Health Points: (03. The Abandoned Temple - Level 7->8)
+4 Health Points: (Slot: Body - Studded Leather Vest )
+8 Health Points: (Slot: Head - Beret )
+4 Magic Points: (04. The Temple's Courtyard - Level 8->9)
+4 Magic Points: (01. The Star Symbol - Level 6->7)
+7 Magic Points: (04. The Temple's Courtyard - Level 9->10)
+6 Magic Points: (Mana)
+24 Magic Points: (Starting level = 6 / Level 1->6)
+2 Magic Points: (03. The Abandoned Temple - Level 7->8)
+4 Stamina Points: (01. The Star Symbol - Level 6->7)
+1 Stamina Points: (04. The Temple's Courtyard - Level 8->9)
+4 Stamina Points: (04. The Temple's Courtyard - Level 9->10)
+1 Stamina Points: (03. The Abandoned Temple - Level 7->8)
+13 Stamina Points: (Starting level = 6 / Level 1->6)
+1 Stamina Points: (Mana)
+4 Stamina Points: (Endurance)
+5 Aura: (Slot: Back - Cloak of the Defender )
+1 Evasion: (General Abilities - Ventriloquism )
+5 Evasion: (Talents - Evasion: Improved )
+3 Evasion: (Wisdom)
+3 Evasion: (Agility)
+1 Evasion: (Slot: Hands and Wrists - Leather Gloves )
+1 Evasion: (General Abilities - Tumbling )
+1 Surprise: (General Abilities - Detect Traps )
+1 Surprise: (General Abilities - Trade and barter )
+1 Surprise: (General Abilities - Traveller's Sleep )
+1 Surprise: (General Abilities - Meditation )
+1 Surprise: (General Abilities - Sneak )
+1 Surprise: (General Abilities - Pickpocketing )
+1 Surprise: (General Abilities - Pick Locks )
+1 Surprise: (General Abilities - Mount Riding )
+1 Surprise: (General Abilities - Traps: Large )
+2 Surprise: (Talents - Danger Sense )
+1 Surprise: (General Abilities - Gaming )
+1 Surprise: (General Abilities - Traps: Small )
+1 Surprise: (General Abilities - Detect Noise )
+4 Damage: (Strength)
+1 Speed Attack: (Agility)
+40 Experience Points: (04. The Temple's Courtyard - Level 8->9)
+30 Experience Points: (02. The White Cloak)
+40 Experience Points: (04. The Temple's Courtyard - Level 9->10)
+60 Experience Points: (03. The Abandoned Temple - Level 7->8)
+50 Experience Points: (01. The Star Symbol - Level 6->7)
+250 Experience Points: (Starting level = 6 / Level 1->6)
+1 Critical Spell: (Will)
+2 Critical Hit: (Wisdom)
+2 Loyal Follower: (Charisma)
+5 Damage Magical: (Intelligence)
+1 Speed Casting: (Will)