Ryelon
| Name: | Ryelon | Player: | John Cotter | Hidden Notes: |
|---|---|
| Origin: | Tilia |
| Race: | Half-elves, grey | Birth Date: |
| Description: | Age 26 Brecon Rogue, Robin Hood like, but likes being paid (think Han Solo) Human/Elf (no real elf qualities show, looks very human) As far as he knows his mom is dead Weapons: short sword, dagger, throwing knives His dad has disappeared Lewyn worked under his father No significant other Doesn’t really know what his father did, but often go away for longer periods.Went away and hasn’t returned. Charismatic, would rather talk his way out of an issue or use it as an opportunity to gain an upper hand. |
| Level: | 8 |
| XP: | 390 |
| Aura: | +5 |
Traits (XU: 4)
| 11 | Intelligence (+1 Magic Dmg/2 Int; +1 CR/6 Int) | 8 | Strength (+1 dmg/2 Str;+1 AR/6 Str) |
|---|---|---|---|
| 8 | Will (+1 Crit spell/6 Wil; +1 Spd Cast/8 Wil) | 14 | Agility +5 (+1 Evas/4 Agi; +1 AR/6 Agi; +1 Spd Att/8 Agi) |
| 12 | Wisdom (+1 Evas/4 Wis; +1 Crit attack/6 Wis) | 9 | Endurance (+2 HP/End; +1 SP/2 End) |
| 3 | Mana (+2 MP/Man; +1 SP/2 Man; +1 CR/6 Man) | 14 | Charisma (+1 loyal follower/6 Cha) |
Combat
| 83 | HP | 41 | MP | 24 | SP |
|---|---|---|---|---|---|
| 13 | AR | 15 | CR | ||
| 18 | Critical Hit | 19 | Critical Spell | ||
| +1 | Speed Attack | +1 | Speed Casting | 3/2 | # attacks |
| -1 | Evasion | -3 | Surprise | +4 | Damage |
Weapons
| Item | AR | Speed | Dmgs | Notes |
|---|---|---|---|---|
| Iron Dagger | 9 | 1 | 8 | Dmg 4 |
| Venom Dagger +1 | 9 | - | 9 | Earth (Terrestris), Dmg 9, Spd +2, END or +4 extra earth/poison dmg |
| Paralyzing Knife +1 | 9 | - | 6 | Air (Aeros), Dmg 6, Paralysis for 1-4 rounds |
| Throwing Knife (x4) | 9 | - | 8 | Dmg 8 |
Techniques (x9)
| Ability | SP | Notes |
|---|---|---|
| Backstab | 1 | Req: Weapons: 1-Handed | Dmg x3 |
| Dodge | 1 | Evasion +10, Evade att from 1 opponent |
| Evasive Roll | 2 | Flank or flee |
| First Blood | 2 | Req: Weapons: 1-Handed | Initiative 1 + weapon spd |
| Rush | 2 | d12 for initiative |
| Stance: Evade | - | Evasion +5, SP -25% |
| Tension | 1 | Dmg x2 next rnd |
| Twin Strikes | 1 | Req: Ambidexterity | Extra dmg (2nd weapon) |
Spells (x16)
N/A
Gear
| Head [ Beret ] | ||
| Hands and Wrists [ Leather Gloves ] | Body [ Studded Leather Vest ] | Neck [ - ] |
| Hand 1 [ Venom Dagger +1 ] | Back [ Cloak of the Defender ] | Hand 2 [ Iron Dagger ] |
| Ring 1 [ - ] | Talisman [ - ] | Ring 2 [ - ] |
| Legs and Feet [ Leather Boots ] |
Armours
| Item | Notes |
|---|---|
| Studded Leather Vest | HP +9 |
| Beret | HP +6 |
| Leather Boots | HP +2 |
| Leather Gloves | Evasion +1 |
Money
| Copper Pieces: 40 | Silver Coins: 20 | Gold Pieces: 10 | Platinum Pieces: 0 |
Items
| Item | Notes |
|---|---|
| Cloak of the Defender | HP +10, Aura +5, Unknown element, unknown magic level |
Talents (XU: 1)
| Ability | Notes |
|---|---|
| Ambidexterity | # attacks +1, Extra attack half dmg |
| Danger Sense | Surprise +2, Feels danger |
| Evasion: Improved | Evasion +5 |
Skills (XU: 1)
| Ability | Notes |
|---|---|
| Armours: Light | [ ] |
| Weapons: 1-Handed | [ ] |
| Weapons: Projectiles | [ ] |
Abilities (XU: 2)
| Ability | Notes |
|---|---|
| Camouflage | [ WIL +0 ] |
| Climbing | [ AGI +0 ] |
| Detect Noise | [ WIS +0 ] +1 surprise per 2 expertise |
| Detect Traps | [ WIS +0 ] |
| Meditation | [ WIL +0 ] |
| Mount Riding | [ WIS +0 ] |
| Pick Locks | [ AGI +5 ] |
| Pickpocketing | [ AGI +0 ] |
| Sneak | [ AGI +0 ] |
| Trade and barter | [ CHA +0 ] |
| Traps: Large | [ AGI +0 ] |
| Traps: Small | [ AGI +0 ] Req: Toxicology |
| Traveller's Sleep | [ WIL +0 ] |
| Tumbling | [ AGI +0 ] Improve evasion |
| Ventriloquism | [ CHA +0 ] |
Lore (XU: 1)
| Ability | Notes |
|---|---|
| Etiquette | [ INT +0 ] |
| Folklore | [ INT +0 ] |
| History: Cities | [ INT +0 ] |
| History: World | [ INT +0 ] |
| Knowledge: Artifacts | [ INT +0 ] Identify some magical items |
| Knowledge: Laws | [ INT +0 ] |
| Knowledge: Magical Properties | [ INT +0 ] |
| Knowledge: Numbers | [ INT +0 ] |
| Language: Common | [ INT +0 ] |
Reputations
N/A
Adjustments
+1 Endurance: (03. The Abandoned Temple - Exceptional roll in critical situation.)
+1 Attack Roll: (Strength)
+2 Attack Roll: (Agility)
+1 Casting Roll: (Intelligence)
+10 Health Points: (Slot: Back - Cloak of the Defender )
+4 Health Points: (01. The Star Symbol - Level 6->7)
+8 Health Points: (03. The Abandoned Temple - Level 7->8)
+8 Health Points: (Slot: Head - Beret )
+3 Health Points: (Slot: Legs and Feet - Leather Boots )
+16 Health Points: (Endurance)
+4 Health Points: (Slot: Body - Studded Leather Vest )
+25 Health Points: (Starting level = 6 / Level 1->6)
+4 Magic Points: (01. The Star Symbol - Level 6->7)
+24 Magic Points: (Starting level = 6 / Level 1->6)
+6 Magic Points: (Mana)
+2 Magic Points: (03. The Abandoned Temple - Level 7->8)
+4 Stamina Points: (Endurance)
+1 Stamina Points: (03. The Abandoned Temple - Level 7->8)
+13 Stamina Points: (Starting level = 6 / Level 1->6)
+4 Stamina Points: (01. The Star Symbol - Level 6->7)
+1 Stamina Points: (Mana)
+5 Aura: (Slot: Back - Cloak of the Defender )
+1 Evasion: (Slot: Hands and Wrists - Leather Gloves )
+3 Evasion: (Wisdom)
+1 Evasion: (General Abilities - Ventriloquism )
+1 Evasion: (General Abilities - Tumbling )
+5 Evasion: (Talents - Evasion: Improved )
+3 Evasion: (Agility)
+1 Surprise: (General Abilities - Trade and barter )
+2 Surprise: (Talents - Danger Sense )
+1 Surprise: (General Abilities - Detect Noise )
+1 Surprise: (General Abilities - Detect Traps )
+1 Surprise: (General Abilities - Meditation )
+1 Surprise: (General Abilities - Traveller's Sleep )
+1 Surprise: (General Abilities - Traps: Small )
+1 Surprise: (General Abilities - Mount Riding )
+1 Surprise: (General Abilities - Pick Locks )
+1 Surprise: (General Abilities - Pickpocketing )
+1 Surprise: (General Abilities - Sneak )
+1 Surprise: (General Abilities - Traps: Large )
+4 Damage: (Strength)
+1 Speed Attack: (Agility)
+50 Experience Points: (01. The Star Symbol - Level 6->7)
+250 Experience Points: (Starting level = 6 / Level 1->6)
+60 Experience Points: (03. The Abandoned Temple - Level 7->8)
+30 Experience Points: (02. The White Cloak)
+1 Critical Spell: (Will)
+2 Critical Hit: (Wisdom)
+2 Loyal Follower: (Charisma)
+5 Damage Magical: (Intelligence)
+1 Speed Casting: (Will)
