Roenick

Name:Roenick
Player:John Cotter
Hidden Notes:
Origin:Shalème
Race:Humans
Birth Date:
Description:

Roenick's home, located on the northern outskirt of the realm of Shalème, was destroyed during an orc raid. His parents and sister were killed during the attack. While travelling to Shalème, a rogue wizard, Saldoras, came across the ruins and took Roenick under his wing.

In Shalème, Saldoras did not find what he was looking forward. Together, the two traveled far into the west, until they reached the city of Telstar, where Saldoras has a small home. During their travels, the two developed a strong friendship. Recently, old age caught up with the old wizard. Roenick cared for him and inherited his home upon his passing.

Saldoras taught Roenick to be careful with his magic and not use his abilities flippantly, as to not attract the attention of the Synod of Magikas. It is obvious that Saldoras was hiding some secret from his pupil over the years. Roenick has doubt that the weakness that took Saldoras' life away may not have been natural.

Level:9
XP:430
Aura:+3

Traits (XU: 4)

8Intelligence (+1 Magic Dmg/2 Int; +1 CR/6 Int)3Strength (+1 dmg/2 Str;+1 AR/6 Str)
8Will (+1 Crit spell/6 Wil; +1 Spd Cast/8 Wil)5Agility (+1 Evas/4 Agi; +1 AR/6 Agi; +1 Spd Att/8 Agi)
8Wisdom (+1 Evas/4 Wis; +1 Crit attack/6 Wis)4Endurance (+2 HP/End; +1 SP/2 End)
11Mana +5 (+2 MP/Man; +1 SP/2 Man; +1 CR/6 Man)4Charisma (+1 loyal follower/6 Cha)

Combat

Weapons

ItemARSpeedDmgsNotes
Iron Dagger1624Dmg 4
Steel Rapier1647Dmg 7

Techniques (x10)

AbilitySPNotes
Backstab1Req: Weapons: 1-Handed | Dmg x3
First Blood2Req: Weapons: 1-Handed | Initiative 1 + weapon spd
Precision1AR +5
Stance: Casting-CR +5, SP -25%
Stance: Evade-Evasion +5, SP -25%
Tension1Dmg x2 next rnd

Spells (x18)

AbilityCRSpeedMPNotes
Arcane Eye71010Ether (Anima), 1 hour
Aura Missiles724Ether (Anima), Dmg 20, 2 missiles
Brushwood762Earth (Terrestris), Dmg 20
Detect: Good/Evil722Ether (Anima), 1 min
Detect: Magic751Water (Aquesus), 1 min
Detect: Plant7105Earth (Terrestris), 1h
Firebolt711Fire (Puros), Dmg 8
Floating Disc742Air (Aeros), 1m disc
Gale722Air (Aeros), STR +14, Cone 5m across
Red Darts733Req: Firebolt | Fire (Puros), Dmg 24, 1-4 darts

Gear

 Head
[ - ]
 
Hands and Wrists
[ Bracers of Protection +1 ]
Body
[ Ranger's Armour +2 ]
Neck
[ - ]
Hand 1
[ Iron Dagger ]
Back
[ Blue Cape +1 ]
Hand 2
[ - ]
Ring 1
[ - ]
Talisman
[ Garnet Stone +1 ]
Ring 2
[ - ]
 Legs and Feet
[ Ranger's Boots +2 ]
 

Armours

ItemNotes
Blue Cape +1Water (Aquesus), HP +5, Fire resistance: 5
Bracers of Protection +1Evasion +2
Ranger's Armour +2Earth (Terrestris), HP +18, Evasion +4, Surprise +1
Ranger's Boots +2Earth (Terrestris), Evasion +2, Surprise +1, Indestructible, Comfortable

Money

Copper Pieces: 12Silver Coins: 8Gold Pieces: 6Platinum Pieces: 0

Items

ItemNotes
Garnet Stone +1Fire (Puros), CR +2, MP +20
Herbal Pouches
Traveling Cooking Pots
Sea Salt (x10)Water x2
Compass Gem +1Ether (Anima), Each use last 1 hour.
Roenick's 1st Spellbook +1Does not help with recalling spells
Amber Vendulum +1 (x4)Helps with sleep

Talents (XU: 1)

AbilityNotes
Casting Roll: MasterCR +5
Casting Speed: MasterSpd +2, +2 Spd Spells
Health Points: ImprovedEnd HP bonus x2

Skills (XU: 4)

AbilityNotes
Armours: Light[ ]
Magic: Divination[ ]
Magic: Elements[ ]
Weapons: 1-Handed[ ]

Abilities (XU: 6)

AbilityNotes
Camouflage[ WIL +5 ]
Concentration[ WIL +5 ]
Cooking[ WIS +0 ]
Detect Traps[ WIS +0 ]
Herbalism[ INT +0 ]
Research[ INT +10 ]
Storytelling[ CHA +0 ]
Toxicology[ INT +0 ]
Traveller's Sleep[ WIL +0 ]
Writing[ AGI +0 ]

Lore (XU: 2)

AbilityNotes
History: World[ INT +0 ]
Knowledge: Artifacts[ INT +5 ] Identify some magical items
Knowledge: Magical Properties[ INT +0 ]
Knowledge: Monsters[ INT +0 ]
Knowledge: Numbers[ INT +0 ]
Language: Common[ INT +5 ]
Language: Magil[ INT +0 ]

Reputations

Guild/GroupReputationGuild/GroupReputation
Rangers of LéathaFriendly (+5)Synod of MagikasUnfriendly (-8)

Adjustments

+1 Intelligence: (10. The Black Cloud - Due to actions (rolls))
+1 Will: (06. The Grand Master's Ultimatum - From experience (rolls))
+2 Mana: (06. The Grand Master's Ultimatum - Controlling the magic with Maryana)
+1 Mana: (10. The Black Cloud - Due to critical spell)
+1 Casting Roll: (Mana)
+2 Casting Roll: (Slot: Talisman - Garnet Stone )
+1 Casting Roll: (Intelligence)
+5 Casting Roll: (Talents - Casting Roll: Master )
+23 Health Points: (Slot: Body - Ranger's Armour )
+7 Health Points: (06. The Grand Master's Ultimatum - Level 6->7)
+8 Health Points: (Talents - Health Points: Improved )
+8 Health Points: (03. The White Marks - Level 3->4)
-2 Health Points: (04. The Abandoned Guard Tower - Injury from Undead Devil)
+5 Health Points: (01. The Missing Boy - Level 1->2)
+6 Health Points: (04. The Abandoned Guard Tower - Level 4->5)
+3 Health Points: (05. The First Guardian - Level 5->6)
+6 Health Points: (02. The Bloody Diary - Level 2->3)
+1 Health Points: (10. The Black Cloud - Level 8->9)
+8 Health Points: (Endurance)
+3 Health Points: (09. Return To Telstar - Level 7->8)
+6 Health Points: (Slot: Back - Blue Cape )
+3 Magic Points: (01. The Missing Boy - Level 1->2)
+5 Magic Points: (02. The Bloody Diary - Level 2->3)
+4 Magic Points: (05. The First Guardian - Level 5->6)
+3 Magic Points: (04. The Abandoned Guard Tower - Level 4->5)
+3 Magic Points: (10. The Black Cloud - Level 8->9)
+5 Magic Points: (09. Return To Telstar - Level 7->8)
+16 Magic Points: (Mana)
+1 Magic Points: (03. The White Marks - Level 3->4)
+5 Magic Points: (06. The Grand Master's Ultimatum - Level 6->7)
+20 Magic Points: (Slot: Talisman - Garnet Stone )
+4 Stamina Points: (09. Return To Telstar - Level 7->8)
+4 Stamina Points: (10. The Black Cloud - Level 8->9)
+2 Stamina Points: (05. The First Guardian - Level 5->6)
+2 Stamina Points: (06. The Grand Master's Ultimatum - Level 6->7)
+3 Stamina Points: (02. The Bloody Diary - Level 2->3)
+4 Stamina Points: (04. The Abandoned Guard Tower - Level 4->5)
+4 Stamina Points: (03. The White Marks - Level 3->4)
+2 Stamina Points: (Endurance)
+1 Stamina Points: (01. The Missing Boy - Level 1->2)
+4 Stamina Points: (Mana)
+1 Aura: (01. The Missing Boy - for support offered to farmers and Hana)
-2 Aura: (Based on background)
+2 Aura: (10. The Black Cloud - Caring for Hana and Yamira)
+2 Aura: (05. The First Guardian - For joining forces with Asa)
+1 Evasion: (Agility)
+4 Evasion: (Slot: Body - Ranger's Armour )
+2 Evasion: (Slot: Hands and Wrists - Bracers of Protection )
+2 Evasion: (Wisdom)
+2 Evasion: (Slot: Legs and Feet - Ranger's Boots )
+1 Surprise: (Slot: Legs and Feet - Ranger's Boots )
+1 Surprise: (Slot: Body - Ranger's Armour )
+1 Damage: (Strength)
+60 Experience Points: (02. The Bloody Diary - Level 2->3)
+80 Experience Points: (10. The Black Cloud - Level 8->9)
+35 Experience Points: (05. The First Guardian - Level 5->6)
+50 Experience Points: (06. The Grand Master's Ultimatum - Level 6->7)
+70 Experience Points: (04. The Abandoned Guard Tower - Level 4->5)
+20 Experience Points: (09. Return To Telstar - Level 7->8)
+60 Experience Points: (03. The White Marks - Level 3->4)
+55 Experience Points: (01. The Missing Boy - Level 1->2)
+1 Critical Spell: (Will)
+1 Critical Hit: (Wisdom)
+3 Damage Magical: (Intelligence)
+5 Reputation: (09. Return To Telstar - Rangers of Léatha - Affiliation with Bard and Arladon)
-8 Reputation: (Synod of Magikas - For using Arcanes outside the Synod)